Have a view at the games bought by the Club in April 2015.
Our buyers decided to go for the following games :
– Caverna : The Cave Farmers : A worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
– Alchemists : Two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem.Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist’s livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist’s cauldron.
– Valley of the Kings : Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, canopic jars, statues, amulets and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; the higher the card on the pyramid, the more expensive it is to buy — but when lower cards are purchased, the pyramid crumbles, lowering prices on the cards that fall. The pyramid resets each round with new offerings.
– Viticulture : The players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
– Tuscany : Expand the World of Viticulture : Using a tiered system that lets you gradually unlock (“uncork”) a number of new expansions to Viticulture legacy-style in an order that’s unique to your game, Tuscany enhances and completes the rustic world that Viticulture introduced. These expansions add asymmetric starting resources, new and advanced visitor cards, an extended game board for actions in all four seasons, special types of worker meeples, and more. What story will you tell as you seek to create the most successful vineyard in Tuscany?
Then our kids games specialists have chosen the following games :
– Minuscule : At the start of the racing card game, each player randomly receives two betting cards (out of 14) and five action cards (out of 33). A betting card is numbered from 1 to 7, with two copies of each card. Beginning with the starting player, each player lays one of the seven critter cards on the table, adding it to the foremost or hindmost position. At the end of the initial set up, the seventh critter card is flipped, marking it as the “dark horse” in the race. On a player’s turn, they must play an action card and execute its effect, e.g., moving the fourth critter card forward or backward two spaces, moving the number 6 critter card forward or backward one space, or exchanging one of your betting cards with an unused betting card. Additionally, the player can pick up one of the three “dark horse” tokens, which is worth 5 points if the “dark horse” ends the race in the top three positions; if not, that token is worth -3 points. After five turns, each player reveals their two betting cards and receives points according to the matching critter card’s position: 10, 8, 6, 4, 3, 2, and 1 point(s) for first through seventh place. After accounting for the dark horse tokens, whoever has the most points wins. For children 8+
– Loony Quest : In the wonderful land of Arkadia, a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises… Players study challenging level cards, then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters — Loonies — and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many Xperience points as possible to win. For children 8+
– Leonardo : Vinci, late 15th century: Someday Leonardo will become the great inventor and painter that we know so well today, but right now he is a young, exuberant, and inventive boy. He is always inventing the most incredible creations just by observing the world around him. Players must collect inventions, gathering the right materials (i.e., cards) for each one. Each invention has a point value based on how complex it is and based on the required materials. Before starting the game, place six collection cards and three invention cards on the matching spaces on the game board. Place the three stand-up character pawns on the correct positions around the invention cards. All players share these characters and can use any of them that they want each turn. For children 8+
Would you need more information about those games or the other games of our collection, do not hesitate to contact us.