Some new releases on the gaming world
In this game, each player fields one of the superhero teams, with each hero — Captain America, Wolverine, Spider-Man, and more — being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can “purchase” dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life.
The Marvel Dice Masters: Avengers vs. X-Men Starter Set comes with 44 custom dice, 38 cards, two dice bags, and a core rulebook. Booster packs include two dice with two matching character cards.
A pulp horror adventure game for 2-4 players, aged 14 and up.
In Ancient Terrible Things, you play the role of an intrepid adventurer, exploring a dark jungle river.
Each turn you must travel to a Fateful Location, face an Ominous Encounter and attempt to unlock its Ancient Secrets.
If you succeed (using a combination of dice, tokens and cards), you add the Secrets to your score. If you fail, you unleash a Terrible Thing, which counts against your score at the end of the game.
The object of the game is to be the player with the most Ancient Secrets when the game ends at the Unspeakable Event.
Game play involves rolling dice to achieve combinations (runs, pairs, three or more of a kind, and single die showing a particular number or higher).
Dice combos are used to overcome Encounter cards (worth points at the end of the game) and to acquire resources (tokens).
There are 4 main resource tokens in the game: Focus, Courage, Treasure and Feat.
Focus tokens used to re-roll individual Focus dice.
Courage tokens are spent to overcome an Encounter, before rolling your dice.
Treasure tokens are spent on Swag cards from the Trading Post,which give you a permanent game effect.
Feat tokens are spent to play Feat cards from your hand, which allow for one-shot effects.
Splendor is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops — all in order to acquire the most prestige points. If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card — in order to make sure you get it, or, why not, your opponents don’t get it — you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
Shadow threatens the world of Dragons, Fairies, and Knights. But this time you are in control as you draft cards from one or more factions. By choosing your forces wisely and anticipating your opponent’s picks, it is within your power to affect the outcome of this…fairy tale.
Fairy Tale is a card game where players draft cards in order to get combos off their other cards or to grab cards they see their opponents might need. After four rounds, 12 cards will be sitting in front of players and the one with the highest score will win.
Fairy Tale provides a great introduction to the concept of drafting that, with a quick playing time of 30 minutes and a fantasy theme, makes it an ideal game for all types of gamers.
At 23:40 on April 14, 1912 in the North Atlantic, the R.M.S. Titanic strikes an iceberg. Water immediately floods into the liner’s compartments and the ship is listing to starboard in a worrying way. There is no hope about the outcome. On board, there is widespread panic.
Alone, or co-operating with other crew members, you must show presence of mind and do the right thing to save as many passengers as possible. Time is short…
The card game SOS Titanic uses a mechanism similar to Patience, with the cards representing passengers who must be arranged on the decks, then placed in the lifeboats in a particular order. As one of the crew members, you and your teammates need to move and arrange these passengers as quickly as you can. Each section of the Titanic holds a pile of cards of which only the first is available.
On his turn, a player draws a few cards from the main deck and tries to move passengers out of the sinking ship onto the lifeboats. Failing to move at least one passenger or needing to reshuffle the main deck might cause one section of the ship to sink, thus reducing the number of piles available as well as the hopes of those still on board. Players can also use action cards to step in at fateful times when things otherwise seem lost. The game ends when the ship has sunk completely or when all remaining passengers have been saved.
Band of Brothers: Ghost Panzer is a fast playing game of squad level combat in WWII. It covers the exploits of the German 11th Panzer Division in Russia from 1941 to 1944. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery.
Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed.
Although casualties can be caused by artillery and heavy weapons (which makes them prime battlefield targets), squads will never cause significant casualties shooting at range at dug in, first line troops. Their goal is to fire and maneuver. Sections of the enemy force must be pinned down and eliminated from up close. The system itself forces this realistic play. In a similar fashion, the system rewards you for spreading your troops out and other realistic game play.
Another unique feature of the game is its use of Proficiency and Casualty ratings to differentiate squads in areas besides just morale.