Have a look at which games were bought by the Club or offered by an anonymous member (Mister T.) during the last months.
First of all let’s have a look of the games bought :
– Seasons : The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Seasons is a tactical game of cards and dice which takes place in two phases: The first phase “Prelude” consists of a card draft: the goal during this phase will be to establish own 9-card deck for the main part of the game and with it the strategy. Once the Prelude is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards.
– Seasons : Enchanted Kingdom : The first expansion for Seasons, includes two copies each of 20 new power cards, 10 enchantment cards, 12 special ability tokens that fit into the hole on a player board – so that wasn’t just kooky graphic design, but rather foreshadowing! – and additional other material, such as two replacement cards that have received errata in newer editions of Seasons.
– Eight-Minute Empire : A quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting resources from the board and the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement, army production, or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also contain resources, which also give points when the game ends if properly collected. 2-5 players take turns selecting a card from six displayed. The card gives a good, and also has an action that the player takes immediately. Actions help players take over the map, but sets of goods are worth points at the end of the game, so players have to balance the two aspects.
For the kids games section, one major acquisition :
– Krosmaster Arena : In Hormonde, a strange world deep in the folds of time, the Hour Demons have finally found a hobby worthy of their cruel hearts… the Arena! The idea is simple. They select warriors of all ages and lands and whisk them away to the Hormonde where the enslaved gladiators must fight for their souls and the chance to become the ultimate champion. Why don’t the gods put an end to this macabre circus? Why does Xelor himself turn a blind eye to the demons’ meddling with time’s delicate web? Well, you may ask, but it is not for us mortals to know the minds of the gods. Krosmaster: Arena is a player-vs-player, tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method, whether a point system, draft, or at random. Equip your team with spells, weapons and other items adapted to their requirements, then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn, and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong, yet versatile, strategy will prevail!
And thanks to Mister T. (a.k.a. Tib) the club received the following games :
– Warcraft : The Board Game : Warcraft is based on the computer game series. Each player takes on one of four factions: Humans, Orcs, Night Elves and Undead. It can be played cooperatively, with humans and night elves in one alliance and orcs and undead in the second. The game is set up with a modular board, depicting resources, victory point locations and the players’ town halls. Throughout the game, players need to harvest resources, build units and buildings, and use their army to defeat their opponents. Each turn, players move their existing units, harvest gold and lumber with their workers, deploy units onto the board that were built on a previous turn, and finally spend resources on further units, buildings and outposts. Players also have access to a unique deck of Experience Cards, which are drawn during events like battles and can be used later for special effects.
– Hispaniola : 3 to 5 players lead groups of South Seas pirates, angling for the captain’s positions on five ships that make up a small pirate fleet. Why? Well, that’s obvious: the captains get the bulk of the booty. All cards (in different colours and numbered from one to fifteen) are shuffled and dealt out (fewer when playing with fewer players). After the trump colour has been determined, a traditional trick-taking game ensues. Whenever a player wins a trick, they get to place one of their sailors onto the captain position of the ship that matches the colour of the trick. If that post is already taken, then the other player must vacate the spot. That can sometimes end up with a sailor being tossed overboard – but they’re not out of the game, they seek safety on an island. The more sailors this happens to, the better their chance of being hired again. At the end of the game, the captains and sailors on the ships are worth points – sailors stranded on islands worth minus points. Minus points are also awarded when a player wins many tricks during the game – which is why these won tricks can also be passed along.
Would you need more information about those games or the other games of our collection, do not hesitate to contact us.