Games for children bought by Sint and Santa in 2015

Have a view at which games were bought by the Club for the children by Sint and Santa in the last months of 2015

Our kids games specialists have chosen the following game :

– Baobab : This dexterity game consists of a cardboard tree trunk and 110 cards. The cards are dealt to the players who then take turns placing them on the trunk. For each card type, there are different rules as to how to place the card: leopard cards have to be dropped onto the tree, branches and monkeys have to stick out from the other cards, snakes can be pushed underneath other cards, etc. All cards which fall down are taken by the active player. When a player has no more cards, everyone counts their remaining cards plus any taken ones. Whoever has least cards now is the winner. For children 6+

Chickyboom : The chickens are hanging out on their colorful wooden perch — but if one of them decides to leave, the whole perch will teeter. Collect as many chickens, hay bales and wagon wheels before the rocking perch topples. How many pieces can you save? The chickens, hay bales and wagon wheels have different weights, meaning different point values. The player with the highest score wins the game. Selecting a heavier piece receives more points but entails more risk of making the perch topple. If you cause the perch to topple, five points are deducted from your total. For children 4+

Crazy Coconuts : A dexterity game based on the “Monkey King” character from Chinese mythology. In the game, players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else’s board, and you get to move it to yours. By playing special “Monkey King Magic” cards, you can force opponents to shoot blind, take long shots, or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins! For children 6+

Cup King : A new version of Stefan Dorra’s The Bucket King, players lay down sets of animal cards to try to knock over every other’s pyramids of buckets. Cards in hand can be used to defend your own buckets and attack those of others — and if you knock out a bucket low in someone’s pyramid, you might cause a cascade that takes out even more! Each turn, the active player either plays cards or loses buckets; the game is played in rounds with a new round starting after anyone loses one or more buckets. At the start of each round, the active player chooses 1-3 cards in hand of the same color/animal, lays them face up in front of himself, announces their sum, then draws one card to add to his hand (regardless of how many he played). Each subsequent player must lay down 1-3 cards of the same suit as the initial player with a higher sum than previously announced or else lose a bucket. (If play circles the table to the round’s start player, he can add 1-3 new cards to those previously played, then announce the sum of all cards in front of him.) When a player cannot or chooses not to defend his pyramid by playing cards, he removes one bucket of that card color from his pyramid by pushing, flicking or poking it with only one finger. (If he doesn’t have a bucket of the required color, he removes a bucket of his choice.) This player then starts a new round after everyone has cleared their played cards. For children 8+

Dr. Shark : A new feel to the idea of a dexterity game as players will rely on their sense of touch to discover evidence against this evildoer. Players have only thirty seconds per dive to recover as many clues as possible from the bottom of the pool, using their fingers to detect an object’s shape and texture. For children 8+

Hide & Seek Safari : The challenge is to arrange the 4 puzzle pieces on the game board so that only the animals that are on the challenge card are visible on the board, and all the others are hidden. Includes 4 puzzle pieces with 3072 possible combinations, a challenge book with 48 different challenges of varying difficulty , a pull out drawer easy to use storage compartment that is big enough for all puzzle pieces, game rules, challenges and solutions.  For children 7+

Maître Renard : Each round you flip three cards to reveal the animals you must capture, then shuffle the pawns inside the box, put on your fox blindfolds, and start feeling around with your hand for the right pawns! But your bag isn’t big enough to hold more than four catches, so you can’t grab everything you touch… Whenever you think you have the right pawns, shout “Stop!” to end the round. Everyone scores one point for each wanted pawn in his bag, but loses one for incorrect or extra pawns. Later rounds add tricks to the game: Catch fox cubs for extra points, steal from your opponent’s bags with sneaky snakes, or defend yourself with the mighty hammer! Whatever you do, don’t be hasty because the shapes can be deceiving! For children 7+

Mucca Pazza : The head, body and legs of ten animals are shuffled, then placed on the three sliding rails of the game board. Ten animal chits are placed at random at the top of the game board. On a turn, a player has up to three sliding steps to recreate a particular animal; if he does, he claims any matching chits above the game board, then more chits are drawn so that ten are always available. These chits are worth one point each, and whoever scores the most points wins. For children 4+

Pingo Pingo : A hyper-frenetic action game punctuated by a soundtrack in which you have to react quickly, run, shoot a gun, in which you must be precise, brave, fast, and focused because if not, well, you might not leave the island in one piece. As soon as the soundtrack begins, the game is on! On your turn, reveal the top card from your deck and place it face-up in the middle of the table. Each card requires a specific action when it is revealed. Be the first to tap on a treasure to grab it, but watch out for traps and critters, and make sure the music allows you to take this treasure. Tap on camp cards to steal cards from the other players’ stashes. Adventure cards trigger actions to be completed before the “Pingo Pingo” cry in the soundtrack. Get up and run from one base to another to cross a suspension bridge. Grab the gun and aim well to defeat fearsome bear riders. Tap the friendly monkey sorcerer to regain life. Run to the shipwreck and back to shoot the gigantic space penguin. Grab all the previously played cards and deal them as fast as you can to escape the penguin rampage! For children 6+

Piraten Kapern : At the start of a turn, the active player rolls the eight special dice. He must set aside any skulls rolled, and his turn ends immediately with no score if he rolls a third skull. The player is free to set aside any number of other dice, rerolling the rest. He may continue to do this until the skulls get him or he stops. He then scores for dice combinations, with a three-of-a-kind earning 100 points, a four-of-a-kind 200 points, and so on all the way up to an eight-of-a-kind earning 4,000 points. Each gold or diamond showing is worth 100 points on its own. A player earns a 500 point bonus if all eight dice score. If a player rolls four or more skulls on his first roll, he heads to Skull Island for the turn, setting aside those skulls and continuing to roll as long as he sets aside at least one skull each time. Once he stops, all other players lose 100 points for each skull showing. Before a player starts to roll for his turn, however, he draws a card from the pirate deck, which affects what’s possible on that turn: He might score double for the treasure he collects, or need to roll sabers to fight off other pirates, or receive a free diamond or gold coin, or be able to score treasure even if he collect three skulls. Once a player reaches 6,000 points, all other players take one final turn, then the player with the most points wins. For children 8+

Poulettes :There’s chaos in the chicken coop, a game of observation and speed in which players represent roosters on the hunt of earthworms, competing in order to win the favor of the most beautiful hens on the farm. For children 7+

Spinderella :  Players race to get their three ants across the forest floor as quickly as they can, but spiders await in the branches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them, of course, so search for the right time to act and the right places to hide. For children 6+

Titus Tentakel : Pirates and buccaneers get ready to set sail for a faraway island said to hold a hidden treasure of immense wealth — but beware of the giant octopus that guards the island. Everyday Titus Tentacle scares off the brazen little pirate monkeys who are out to steal his gold coins… The star is the octopod itself, which is placed in the center of the game board. Each player has two ships, and on a turn the active player rolls the color die, then moves one of their ships to the next empty space of that color on the game board; the ships circle the board clockwise with the goal of reaching Treasure Island. If a player rolls red, then they turn Titus Tentacle to what they hope is a favorable position, then they bop the octopus on the head, shooting out its limbs and (fingers crossed!) knocking over opposing ships. Any ships knocked over this way must return to start, but a couple of rocky locations along the path can provide safe haven. If a pirate reaches Treasure Island, they take one gold coin, then return that ship to start. Whichever pirate first claims three gold coins wins!  For children 4+

Would you need more information about those games or the other games of our collection, do not hesitate to contact us or Sint or Santa……

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