Game Reviews – SeaFall

Sea Fall, the great web discussion of those days.

Game designer Rob Daviau has quite a few game design credits to his name.  Rob spent the last 14 years working for the toy and game industry titan: Hasbro, where his work on games like Heroscape, Betrayal at House on the Hill, Star Wars Epic Duels and Risk Legacy have made him a name amongst the game designers. Over the last year Rob has left his job at Hasbro to strike out on his own and form a game company by the name of IronWall Games and he has teamed up with Plaid Hat Games to bring you his next legacy style game.  He calls it: SeaFall.

SeaFall is a 4X game (explore, expand, exploit, and exterminate) set in an age of sail world that is reminiscent of our world.  In SeaFall the world is just starting to claw its way out of a dark age and has just begun to rediscover seafaring technology.  Players take on the role of a main land empire who each consult with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship to ship combat, and more.  In fact that ‘and more’ may be the biggest understatement I’ve ever made.  Just as in Risk Legacy, SeaFall will evolve as player play it.  Players will become personally invested and the game will remember their grudges.  The narrative will swing as players open up the world.  Unlike Risk Legacy it does all of this without being tied to the Risk license and gameplay engine.  SeaFall will be a medium-heavy weight gamer’s hobby game with original game play systems.

However…

you may take a look to some reviews, just in case you are considering buying this game…

 

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